New study shows games increase competency in STEM subjects

MindShift reported today that a new study released by SRI International suggests that games can improve cognitive learning by as much as 12% in science, technology, engineering and math subjects over K-16 students who were not exposed to the digital game.  For simulations, the effective is even more dramatic — increases by as much as…

SGS&C 2012 finalist Nevermind nominated for Most Innovative at Games for Change

One of SGS&C 2012 most unusual finalists games, Nevermind, was nominated for the Most Innovative award at the 2013 Games for Change Festival to be held next week in New York City.  Nevermind is a psychological horror game set within the minds of psychological trauma patients that uses biofeedback sensor technology, a heart-rate monitor, to…

E-virtuoses conference shows demand for serious games stronger than ever

The consensus at last week’s e-virtuoses conference is that the serious games industry is bigger than ever and growing, but the games still have to be fun.  E-virtuoses was held in Valenciennes, France with international participation.  “Anyone who makes the distinction between serious games and entertainment games doesn’t know the first thing about either,” said Jeroen van…

In Case You Missed It: GameTech Videos Provide Valuable Game Industry News

In Case You Missed It: GameTech Videos Provide Valuable Game Industry News

The GameTech Conference, sponsored by the National Center for Simulation, was held in April in Orlando, FL.  The conference is focused on the use of serious games to support learning and education as well as virtual worlds and mobile technology for the same. GameTech provides a comprehensive look into the tools, technologies, methodologies and science behind how…

Australia-New Zealand Serious Games Showcase & Challenge Now Open

Simulation Australia and the Serious Games Consultancy, in association with the International Serious Games Showcase & Challenge present the second Simulation Australia Serious Games Showcase & Challenge – Australia & New Zealand at SimTecT and SimHealth 2013. The purpose of the Simulation Australia Serious Games Showcase & Challenge (SGS&C) – Australia & New Zealand is…

2012 Best Student Game Award Winner Presenting at Nordic Game Conference

2012 Best Student Game Award Winner Presenting at Nordic Game Conference

Henrike Lode, who led the team that won the SGS&C 2012 Best Student Game Award and now leading Lohika ApS based in based in Copenhagen, Denmark, spoke this week at the 10th Nordic Games Conference.  Her talk “Machineers – Playfully introducing programming to children” focused on the experience of creating their flagship puzzle adventure game that…

SGS&C 2013 is here!

Serious Games Showcase & Challenge 2013 is here!  Game entries are not being accepted yet, but it is not to early to be working on your game.  Check out the changes for 2013! In 2013, we’ve added a new award category, updated the rules and revamped the submission form.  We hope you are pleased with…

Non-Military Games Prevail At I/ITSEC by Michael Peck, DefenseNews (14 Dec 2012)

At a military-dominated training technology conference like I/ITSEC, one would expect the winners of a serious games contest to be, well, military. But three of the six winners of this year’s I/ITSEC Serious Games Challenge didn’t seem very martial. Take Machineers, which won the best student game category. Designed by the IT University of Copenhagen, Machineers…