Dragon Box Screen Shot 1

DragonBox Elements by WeWantToKnow AS

In the beginning of the game, players learn to identify shapes based on their properties. Next, logic-based puzzles are introduced. To solve the puzzles, players must use the properties of given shapes, which are placed in complex figures of overlapping shapes, to draw conclusions about other shapes in the figure. As the game progresses, players…

Czechoslovakia Screen Shot

Czechoslovakia 38-89 by Ministry of Culture of Czech Republic

Czechoslovakia 38-89 presented by Ministry of Culture of Czech Republic and Charles University in Prague is a complex single-player dialog-based adventure game with a strong narrative, including interactive comics and authentic audiovisual materials. It presents key events from Czechoslovakia’s contemporary history and enables students to “experience” these events from different perspectives. It aims to develop…

Gate Title Screen Shot

Gate by New Mexico State University Learning Games Lab

Shadows are corrupting the land. Players must restore the balance of nature by battling monsters to release the light within. Gate teaches the mathematical concept of place value, crucial for understanding the large numbers and decimals that appear in 6th grade and beyond. Its dark fantasy landscape, with flying and lumbering monsters, draws players into…

2012 Adaptive Force Winner Nominated for MassTLC Leadership Award

2012 Adaptive Force Winner Nominated for MassTLC Leadership Award

Muzzy Lane, developer of the SGS&C 2012 Best Game Special Emphasis – Adaptive Force Winner for McGraw-Hill, announced on their Twitter last week that “Government in Action” had been nominated for 2013 Massachusetts Technology Leadership (MassTLC) Awards! in the  “Innovative Technology of the Year-Ed Tech” category. The MassTLC Awards are the Commonwealth’s most prestigious industry awards…

2012 People’s Choice Winner Embracing Mobile Marketplaces

Ever wish you could own a SGS&C game?  Now you can, and you can even try it out for free.  AEgis Technologies’ has placed commercial versions of their SGS&C 2012 People’s Choice Winner entry “C-ID Combat Vehicle Detection & Identification” in the Apple App Store and Google Play mobile marketplaces.  Combat ID™ Lite is free…

Inside the Challenge: Plans crystallizing for new Students’ Choice Award

Inside the Challenge: Plans crystallizing for new Students’ Choice Award

SGS&C 2013 will usher in a new prize category — the Students’ Choice Award —  and the SGS&C team has been working with Orange County Public Schools (OCPS) to define the process by which games will be evaluated and a winner selected.  SGS&C and OCPS conducted a pilot based on selected SGS&C 2012 finalists this past Spring…

Student winners selected in the National STEM Video Game Challenge

The Joan Ganz Cooney Center and E-Line Media announced the winners of their 2013 National STEM Video Game Challenge on Tuesday, July 9, from 4000 entries.  According to blog post on the Cooney Center website, the games produced by the record number of entries were “more complex, challenging and creative than ever before.”  The students also used…

Inside the Challenge: Changes ahead in the submissions process

In preparation for Serious Games Showcase & Challenge 2013, the SGS&C team has been evaluating and prototyping various online tools to facilitate the submissions process.  Past submissions processes involved filling out a Microsoft Word form document and submitting via email.  As a result, the submission forms received were highly variable because of the various ways…

Federal government embracing games for education, training and outreach says GCN

“Agencies are now embracing game technology as a powerful tool for education, training and outreach,” says Government Computer News (GCN) in their May 2013 issue.  The article details how the Federal Deposit Insurance Corporation (FDIC), the National Oceanic and Atmospheric Administration (NOAA), NASA and the US Army are employing games to further their missions.  For instance,…