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Best Social Media Crowdsourcing Game

Anti-Phishing Simulator
The University of Tokyo
Anti-Phishing Simulator places players in the everyday life of an international student in Japan, where ordinary institutional tasks can quickly become difficult to judge. A message may appear to come from a school, a bank, or another familiar service. Some are legitimate and need attention; others are fraudulent. The player is rarely given enough information to know immediately which is which.
The main experience is a two-player role-playing simulation. One player becomes the Defender, trying to make sense of the situation and decide what to do next. The other takes the Attacker role and, through abstracted game actions, introduces pressure, interruption, and tactics into that same situation. After each round, the players switch roles and experience the problem from the other side.
Each scenario unfolds as a small story rather than a stand-alone phishing question. Players may have a real deadline to deal with, another legitimate message waiting for attention, or someone urging them to act before they have had time to verify what is happening. The challenge is therefore not simply to “spot the phish,” but to decide when to stop, ask for help, report a concern, or continue with a legitimate task. The game then brings those choices back into view through its outcomes and feedback, giving players a chance to reconsider how they responded under uncertainty.
