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TAJIRI: A 3D Simulation Game Teaching Financial Literacy

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Tegofack Corporation LTD

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TAJIRI is a 3D financial education game built with Three.js and React, where players move through a game world called the Escape Spiral, making real financial decisions such as saving, investing, borrowing, and spending, and immediately experiencing the outcome of each choice. Inspired by the Swahili word for wealth, TAJIRI turns abstract financial concepts into a lived simulation instead of a lecture or a worksheet. Developed by TEGOFACK Corporation Ltd, registered in Rwanda, it is designed for young adults and families who have rarely had access to structured financial education, using play to build habits that last.

Game Overview

Financial literacy is rarely taught through experience. Most people learn money management by trial and error, often after a costly mistake: unmanageable debt, a failed saving goal, an impulsive purchase they could not undo. Traditional financial education relies on lectures, worksheets, or apps that explain concepts without letting learners feel the weight of a decision beforehand. This gap is especially wide where formal financial education is rare or inaccessible. TAJIRI addresses it by turning financial choices into a game world, the Escape Spiral, where players face saving, spending, investing, and risk decisions and watch the outcome unfold immediately.

Roll the dice and move around two tracks: the loop of The Grind, then The Fast Track for the free ones. Along the way: opportunities to grab, expenses to cover, life’s curveballs, family pressure, Esusu, Solidarity. A game runs 15 to 30 minutes, just you against opponents who each have their own style.

Adult Learners (18+)

TAJIRI assesses player performance using a combination of objective financial metrics, behavioral tracking, and a post-game debrief. Here is how it works.

First, the primary measure of success is whether the player escapes “The Grind” – the game’s term for the rat race. This happens when their monthly passive income becomes greater than their total monthly expenses. The game tracks how many turns it takes to reach this point, and this is the main score used in the daily leaderboard.

Second, the game tracks the player’s total net worth, which includes their cash on hand plus the resale value of their assets minus any outstanding debts. This gives a clear picture of their overall financial health, independent of their monthly cashflow.

Third, the game records the number of assets acquired, the types of assets bought, and the ratio of passive income to active income. This helps evaluate whether the player is building a diversified portfolio or relying too heavily on their salary.

Fourth, the game tracks the player’s debt management. It records how often they borrow from the bank versus the Shylock, how quickly they repay loans, and whether they fall into a debt spiral that leads to bankruptcy. This is one of the most important indicators, as it directly measures financial discipline.

Fifth, the player’s decisions during family expense cards are recorded. The game notes whether they choose to pay or refuse, and the consequences they face as a result. This evaluates their ability to manage social and family pressure, which is a key real-life financial skill in the African context.

Sixth, after every game, win or lose, the debrief screen provides a detailed summary of the player’s performance. It shows what went right, what went wrong, the number of turns taken, the highest debt reached, the best investment made, and the worst mistake. This is where the player gets a clear, objective assessment of their strengths and weaknesses as a financial decision-maker.

Finally, for evaluators and quality assurance purposes, the game logs all relevant actions and events, which allows for a deeper analysis of player behavior, including decision-making patterns, risk tolerance, and learning curves over multiple sessions.

In short, TAJIRI does not rely on a single score. It provides a comprehensive, multi-dimensional assessment of financial literacy by tracking both the outcomes of the game and the choices that led to those outcomes.

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Game Video

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