Award Won!
Best Social Media Crowdsourcing Game

Life As A
National University of Singapore
Life As A is a serious game developed in Unity that transforms real-life scenarios into validated cognitive training experiences. Inspired by the Multi-Attribute Task Battery (MATB), originally used to train pilots, Life As A is modelled on MATB’s four core tasks: Tracking, Resource Management, System Monitoring, and Communications. Each is reimagined as an interactive mini-game that challenges players’ divided attention, executive control, memory, and decision-making under time pressure.
The game is designed with familiar, emotionally resonant themes such as gardening and driving, promoting accessibility for older adults, individuals in cognitive rehabilitation, and even younger users seeking cognitive enhancement. To enable personalized training, Life As A incorporates CURATE.AI, an adaptive AI platform that adjusts task difficulty in real time based on individual performance. This makes the game not only a tool for cognitive improvement but also a potential digital biomarker for monitoring cognitive changes over time.
A coin-based reward system further boosts engagement by incentivizing focus and sustained participation. The game has undergone seven rounds of iterative, user-centered playtesting to refine its mechanics and narrative design, ensuring it remains intuitive, motivating, and age-inclusive. By combining the scientific rigor of MATB with CURATE.AI’s real-time personalization, Life As A offers a scalable, engaging platform for cognitive training that is both clinically relevant and widely accessible.
