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FutureView Accelerated Learning in an Ill-defined Military Setting

Organization:

ACSILabs, Inc.

Release Year:

Collaborating with USMC “The Basic School” (TBS) in Quantico, VA, our team worked alongside subject matter experts to design complex missions for TBS students. These missions provide experience in amphibious operations, Well Deck operations, convoy operations, and Expeditionary Advanced Base Operations (EABO) using the ACSILabs FutureView platform.
The FutureView platform features a no-code editing tool, intelligent agent architecture, and can implement missions in any 3D virtual world. Its backend utilizes a proprietary, research-backed accelerated learning model grounded in cognitive science.
Marine-designed scenarios emphasize mission planning and preparation in coordination with Naval Officers, as well as mission execution. The content focuses on managing uncertainty while maintaining mission objectives. The environments are large and detailed, including the USS San Diego, an ocean, and several islands as mission locations.

Game Overview

The game missions provide experience in amphibious operations, Well Deck operations, convoy operations, and Expeditionary Advanced Base Operations (EABO). Three rounds of testing at Quantico’s Basic School demonstrated statistically significant advancement up the expertise scale (from novice to expert) after two gameplay sessions (approximately two hours each) over two days. This learning equates to roughly two years of real-world experience.

Domain-specific expertise develops through accumulated experience and pattern recognition. The game’s goal is to accelerate expertise by compressing time and providing granular feedback. FutureView’s backend incorporates learning models based on Cognitive Flexibility Theory and Cognitive Transformation Theory. The simulation uses a third-person virtual world to immerse trainees in realistic scenarios, enabling safe, iterative decision-making cycles under time compression, with specific measurable goals.

Officers in training. The current version is designed for the Basic Officer Course at The Basic School in Quantico, VA. As a result of an ONR-sponsored study demonstrating accelerated learning benefits, the game will be incorporated into the curriculum starting in late 2025.

FutureView™ is designed as an unbiased tool adaptable to any expertise domain where SMEs can define “expert” decisions. For this study, a five-point Dreyfus novice-expert scale was applied to the ten TBS evaluation categories. Each micro-decision was assigned a Dreyfus level and tagged with relevant TBS criteria (e.g., decision-making ability, effectiveness under stress). The player receives feedback in-game, and after each session.

Game Specs

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Game Video

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