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Camp Movewell

Organization:

Carnegie Mellon University

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Camp Movewell is a physical rehabilitation game designed to make repetitive lower-limb exercises more engaging and meaningful for adults undergoing neurological rehabilitation. Using NUSHU smart shoes as the primary input device, the game translates players’ movements into three game-based activities focused on heel raises, leg raises, and reactive stepping.

Rather than relying on conventional controllers, Camp Movewell uses movement and gait-related sensor data from the shoes to connect therapeutic actions directly to gameplay. Players receive immediate visual feedback as they complete movement-based challenges, encouraging repeated practice while keeping the experience playful and easy to understand.

A companion therapist interface allows clinicians to adjust exercise parameters and difficulty based on each participant’s needs, supporting supervised use with patients who may have balance or mobility impairments, including people recovering from stroke or living with neurological conditions. Camp Movewell was developed at Carnegie Mellon University’s Entertainment Technology Center in collaboration with Magnes AG, the developer of the NUSHU smart-shoe platform.

Game Overview

Camp Movewell supports the practice of lower-limb motor skills commonly used in physical rehabilitation, including heel raises, leg raises, and reactive stepping. Through repeated movement-based gameplay, players practice initiating and completing targeted movements, responding to visual cues, and performing therapeutic exercises with greater consistency.

The game is designed for supervised rehabilitation, where therapists can adjust movement thresholds and difficulty to match an individual player’s abilities. Rather than teaching abstract knowledge, Camp Movewell focuses on motor practice: helping players repeatedly perform purposeful lower-limb movements in an engaging, game-based context.

The player’s goal is to complete a series of movement-based challenges by performing the therapeutic actions required by each activity. Camp Movewell includes three core exercises—heel raises, leg raises, and reactive stepping—each translated into an interactive game task with clear visual goals.

Players must perform the requested movement at the appropriate time and to the threshold set by the supervising therapist. The challenge comes from maintaining consistent movement, responding to visual prompts, and completing repeated actions as the game progresses. Difficulty can be adjusted to the player’s physical ability, allowing the same activity to remain achievable while still providing an appropriate level of challenge.

Camp Movewell is primarily designed for adults undergoing supervised neurological rehabilitation, particularly individuals who are practicing lower-limb movement, balance-related tasks, and mobility exercises as part of physical therapy. This may include people recovering from stroke or living with neurological conditions associated with gait, balance, or mobility impairments.

The game is intended for use in a clinical or therapist-supervised setting rather than independent unsupervised play. Physical therapists and other rehabilitation professionals serve as facilitators who configure exercise parameters, adjust difficulty, and monitor the participant’s session through the companion therapist interface.

Camp Movewell assesses player performance through the execution of the movement required by each activity. The NUSHU smart shoes capture movement-related sensor data, which the game compares against therapist-configured thresholds to determine whether a required action has been successfully completed.

Performance is assessed within each activity through task completion and the player’s ability to perform the requested movement in response to gameplay cues. Successful actions trigger the corresponding in-game response and feedback, while movements that do not meet the configured requirement do not advance the task. The companion therapist interface allows the supervising clinician to configure exercise parameters and review relevant in-session performance information.

This assessment is intended to measure performance during the game session rather than diagnose a condition or independently measure long-term clinical improvement. Broader rehabilitation progress is evaluated by the supervising clinician using Camp Movewell as one component of the rehabilitation session.

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Game Video

Play the video below to learn more about Camp Movewell